After a long development period, map traversal is complete! And just in time for the Christmas holidays, too. What a relief! It’s been a long time in coming (in fact, I’ve been looking forward to this point since I started working on TGE in 2010!)
I’ve uploaded a video of a demo of me walking around on the game map. It’s pretty slick, there’s chunk traversal and everything! You can view the video here.
The supporting tech demo is located here: http://184.108.40.206:5152/game/index.html
It mightn’t be running, depending on whether development of the game is under way but I’ll try to leave the demo up as often as possible. If you’re really interested in seeing the functional demo, shoot me an email, and I will reply letting you know if/when the server is up and running. I’ll try to have a more permanent home for the tech demo as time progresses (I’m looking at a permanent VM home for the demo)
Note: there is a certain rendering behaviour which occurs when the browser client area exceeds 880 pixels in width (and an unresearched number of pixels in height, likely around 1260), which I believe to be related to a bug in the chunk rendering algorithm. It’ll get fixed eventually, but for now, the easiest fix is to simply resize your browser to the prescribed dimensions of less-than-880 by whatever.
What indeed. I’ll be refocusing my efforts in the UI area, as the game engine has quickly reached a point where an interface is required in order to support upcoming features like login, character creation/selection, and basic chat.